Friday 30 April 2010

Melon Dodge progress 1

Man this has to be the most trickiest shot I've ever done up till now. I'll hopefully have it done by next tuesday. It's just that there are so many elements to consider. In this little demo I wanted to add a sort of "Shakey Jake" kind of thing goin on with the guard, like he wobbles like jelly. Lord give me strength!

Torch Roll




This has to be one of the best animations I have done in all the years I've been at this college. Though I have completed the scare animation there is another dilema regarding the torch. In the picture above the torch drops down the front of the scooter. In the animatic the front of the scooter is designed like a slope, so of course the torch would roll down with ease. Lewis seems to want it to roll down, but if it did, it would look awkward and unbelievable. I need to speak to him about this, but if he wants it to roll still then so be it.
Here's what's been done so far.

Wednesday 28 April 2010

More scare progress...

Here's the progress so far, the shaking is too much so it needs to be morer finer. Also Ash gave me some items to animate with in this sot so in the next post you'll be seeing that. Not much to say here, stay tuned for the next post.

UPDATE:

This is the progress I made even more. For those who dont know this cam shot will only hold for 3 second approximately. He's still shaking with fear only that the focus will no longer be on the guard but on the torh that guides the audiences eyes towards the cereal satnd in the background.

Monday 26 April 2010

The action cam!

A little joke here, I tried to get the same camera movemant from the animatic but I accidentally made a shaky cam instead, still good fun though. Lewis is happy with the guards animation. I have to do him scared now.

Lookin around progress 2



This is another one from the original, a few more tweaks have been put in to this, don't know if you'll notice any but the eyebrows, blinks and the pupils dart around more. Last time it looked as though he was tracking something with his eyes.

Sunday 25 April 2010

Lookin around progress 1

This is my firts attempt at the guard animation, I really like that suspicious look he has as he turns to the side, still loads more work to be done though. Sigh, I highly doubt we'll get this film done, at least to the standards we want, we are on a tight schedule here and there have been too many set backs. However we'll see how it goes.

Wednesday 21 April 2010

A little more progress

Progress so far, after learning more about the controls, I made is back arch more and his foot support his weight when he lifts the melon. I was thinkng that Patches should take the effort to bing the melon up higher to show his struggle, however regarding the time that this shot lasts which is I'm assuming isn't long, 2 1/2 sec I'd say; it would be too ambitious.

UPDATE:

Still doing the main block out poses....got a little shuff goin on in there.

Tuesday 20 April 2010

The Melon Pick up progress 1

I suppose you know how I work by now start with big block out movements, then work my way in finessing. I'll say this, the rigging on patches is F.U.B.A.R (f'd up beyond all recognition) he can't walk only shuffle, his arms bend for no reason like Flubber and he has no upper torso control. So I'm literally forced to animate him like he's lifting up like Robocop, heh heh it's so funny. Anyway stay tuned.

Monday 19 April 2010

Dummy is no more.

J.B has decided that the Dummy project will be dropped because we're too far behind and we just don't have the time to catch up. So I will dedicate my time to Pirates now, I already have some animations that has been assigned to me. As for all the work I did for Dummy, it can go towards my folders stil so no problem. As of now, I will dedicate my time to Pirates.

Saturday 17 April 2010

Coin Flip Progress 1...














The fisrt thingI did is to choose 2 points on where the first part of the animation phase begins and ends. Then I work to produce the first part which is the step. After acting it out, he must drop his weight near the edge of the coin to flip it, the tweaks showing this comes later. As withh all the previous animations, I work on the big movents first and then the smaller movements afterwards, tweaking is last on the list.

So far...

Just a simple post today. MuLi told me yesterday that J.B won't be able to do any of his allocated shots, something to do with Ashley's texturing work not looking up the standard he wants. That means that I'll have to take over for him, thing is though I already have some of Lewis's animation to do. However Lew says if it gets over bearing then he can offer me the 2nd years, we'll see what happens. Right now I'm having trouble with making the male dummy flip a coin from the floor, onto his shoulders, this will be the hardest animation I've done yet. I've tried once but failed utterly. In the next post I'll show the progress of each process.

Wednesday 14 April 2010

Sitting Angry progress 1

Another animation progress. This takes place after the male dummy laughs at the female dummy, after the paper aeroplane hit's her in the head. This was a itch in the ass, where the folding of the arms were concerned, also for some reason the maya software became unresposive, after a simple movement of the limbs. However I managed to get it in the end. Still though more tweaking to be done.

UPDATE: I made some little adujustments in movement such as the head tilting back a little more to show, a more fed up, sighing attitude. Also her upper torso moves away more, plus her lower torso moves away as well, she is pivots on her bottom. To show this her legs lift slightly away from the box. Thibk it might near be done, it's only supposed to last 2 1/2 to 3 seconds long.

Monday 12 April 2010

Dummy laugh near completion!


These are the animations far. People have sais that they are very good.

Friday 9 April 2010

Lighting Testing

Right these pics came from Final Fantasy 13 and were posted after the dummy posts. However do you see what I mean about low lighting?

The light source is from the fireworks and also from the night sky, but the low lighting adds a private atmosphere. Of course it won't be exactly like this in Dummy.
The lighting will be used to display different emotions, happy, sad, excitement, etc.
You see the light bouncing off the edges? I was picturing that happening with the female dummy as the male looks up at her, in all her beauty, a treasure to behold.
Again the light glow around adds for the magical ambience surrounding the two. Now it's highly unrealsitic for us to achieve, and maybe it's too overwhelming as a refernce. But now you know my point.
Trying to get a sense of romantic lighting going here. The blue representing the night sky and the pink representing the screen. Believe it or not this is the female modell.

Decided to add a warmer colour, these images contain 5 lights two directional, one ambient one big cone-thingy one. What??? Anyway romantic settings usually have a low light setting. Not much shadow here.

Again night light moon light, but hardly any shadows, at this angle either.

This is somewhat hopeless. My first time experimenting with lighting on my own. But I don't see what these images are communicating across to me or you, except for a blend of nice colours. However I have tried to mount this model on a box and put it in a feminine position, but the cpu is freezing, with just a simple movement of the limbs, so that is a no go. In the meant time I'll be disscussing some reference lighting (see above).














More developments

More deveopments.

Dummy Laugh New!

This is the new laugh that is in deveopment stages. Again I'm focusing on big movements.

UPDATE: This is the step close up included, in the laugh animation.

Wednesday 7 April 2010

Laughing reference

I figured this, will help with the animation somewhat.

Tuesday 6 April 2010

Progress of Dummy Laugh

This is my first attempt at doing the animation for J.B. It's about time we started on this, man! The way I'm approaching this animation that goes from a laugh to a giggle, is to start on the big movements first. From here I started from the upper chest area using the rotation tool on it's "Y" axis.

Then I did the head next. It's not written in stone but maybe I should gone for the lower body, next. Oh well whatever. Got me thinking though, for such a simple movement that we do naturally and on instinct, there's a lot of thought process that goes into animation. Like how may times and how far back does he rock backwards and forwards, how low and how many times does he drop his body, etc. This is the first time I used J.B's dummy model, it ain't to bad however I don't know why the legs also get affected when I select the lower pelvis.

UPDATE: News just in it looks like sh*t to everyone else. I need reference to show laughing, this animation looks like he's puking hard or doin a forced blow job, according to J.B. I need some references.

Sunday 4 April 2010

Walker Blend Shapes 3 UPDATE







Working on the smile....
Done but there is a real itch in the ass problem still.
Getting Walker to smile with mouth closed is another no easy task to do. I've highlighted the area where the geometry will continously deny you. I was trying to turn that hook shape and turn it upwads, however it just wasn't happening.
Arching the rest of the mouth was not a problem, and I wanted the smile to affect the creases in his face some more. Better shot below. Well that's it for Walker I hope, 24 shapes in total.








Walker Blend Shapes 3



These top 3 pictures display the smile with walker's mouth opened and when his mouth is in neutral position. I've been duplicating from a head, with the outh opened, obviously. Tom says that we'll leave the neutral mouth position closed, till last.
However after looking at the guards blend shapes, I don't think I have many to go. Walker as far as I know only has one line to say, 'He's getting away captain.' So I don't think he should have that many blend shapes to begin with, but it ain't my call.


These are the rest I've done, so all in all I've got 23 emotions down now. To be honest I'm starting to get a little confused about what emotion I've got down, and if he really needs that much blend shaping. Guess I'll speak to Lew about it. I must also start experimenting with lighting soon.




Friday 2 April 2010

Walker Blend Shapes 2


As you can see more blendshapes. If you look at the top pic of him pouting, or kissing it has been brought to my attention that I need to bring the corner of his mouth in towards the middle more. Which is in fact true, the corners pulls into the middle. Go on and try it in the mirror right now...I'm serious.
UPDATED: I went back in spending like another hour on the pouting. It's no doubt one tricky piece of blend shaping I've had to do.
Judging from the previous close up of the pouting, the corners of the mouth was pulled in a lot more this time.