Man this has to be the most trickiest shot I've ever done up till now. I'll hopefully have it done by next tuesday. It's just that there are so many elements to consider. In this little demo I wanted to add a sort of "Shakey Jake" kind of thing goin on with the guard, like he wobbles like jelly. Lord give me strength!
Friday, 30 April 2010
Torch Roll
Wednesday, 28 April 2010
More scare progress...
Here's the progress so far, the shaking is too much so it needs to be morer finer. Also Ash gave me some items to animate with in this sot so in the next post you'll be seeing that. Not much to say here, stay tuned for the next post.
UPDATE:
This is the progress I made even more. For those who dont know this cam shot will only hold for 3 second approximately. He's still shaking with fear only that the focus will no longer be on the guard but on the torh that guides the audiences eyes towards the cereal satnd in the background.
Monday, 26 April 2010
The action cam!
A little joke here, I tried to get the same camera movemant from the animatic but I accidentally made a shaky cam instead, still good fun though. Lewis is happy with the guards animation. I have to do him scared now.
Lookin around progress 2
This is another one from the original, a few more tweaks have been put in to this, don't know if you'll notice any but the eyebrows, blinks and the pupils dart around more. Last time it looked as though he was tracking something with his eyes.
Sunday, 25 April 2010
Lookin around progress 1
This is my firts attempt at the guard animation, I really like that suspicious look he has as he turns to the side, still loads more work to be done though. Sigh, I highly doubt we'll get this film done, at least to the standards we want, we are on a tight schedule here and there have been too many set backs. However we'll see how it goes.
Wednesday, 21 April 2010
A little more progress
Progress so far, after learning more about the controls, I made is back arch more and his foot support his weight when he lifts the melon. I was thinkng that Patches should take the effort to bing the melon up higher to show his struggle, however regarding the time that this shot lasts which is I'm assuming isn't long, 2 1/2 sec I'd say; it would be too ambitious.
UPDATE:
Still doing the main block out poses....got a little shuff goin on in there.
Tuesday, 20 April 2010
The Melon Pick up progress 1
I suppose you know how I work by now start with big block out movements, then work my way in finessing. I'll say this, the rigging on patches is F.U.B.A.R (f'd up beyond all recognition) he can't walk only shuffle, his arms bend for no reason like Flubber and he has no upper torso control. So I'm literally forced to animate him like he's lifting up like Robocop, heh heh it's so funny. Anyway stay tuned.
Monday, 19 April 2010
Dummy is no more.
Saturday, 17 April 2010
Coin Flip Progress 1...
The fisrt thingI did is to choose 2 points on where the first part of the animation phase begins and ends. Then I work to produce the first part which is the step. After acting it out, he must drop his weight near the edge of the coin to flip it, the tweaks showing this comes later. As withh all the previous animations, I work on the big movents first and then the smaller movements afterwards, tweaking is last on the list.
So far...
Wednesday, 14 April 2010
Sitting Angry progress 1
Another animation progress. This takes place after the male dummy laughs at the female dummy, after the paper aeroplane hit's her in the head. This was a itch in the ass, where the folding of the arms were concerned, also for some reason the maya software became unresposive, after a simple movement of the limbs. However I managed to get it in the end. Still though more tweaking to be done.
UPDATE: I made some little adujustments in movement such as the head tilting back a little more to show, a more fed up, sighing attitude. Also her upper torso moves away more, plus her lower torso moves away as well, she is pivots on her bottom. To show this her legs lift slightly away from the box. Thibk it might near be done, it's only supposed to last 2 1/2 to 3 seconds long.
Monday, 12 April 2010
Dummy laugh near completion!
These are the animations far. People have sais that they are very good.
Friday, 9 April 2010
Lighting Testing
The light source is from the fireworks and also from the night sky, but the low lighting adds a private atmosphere. Of course it won't be exactly like this in Dummy.
Dummy Laugh New!
This is the new laugh that is in deveopment stages. Again I'm focusing on big movements.
UPDATE: This is the step close up included, in the laugh animation.
Wednesday, 7 April 2010
Tuesday, 6 April 2010
Progress of Dummy Laugh
This is my first attempt at doing the animation for J.B. It's about time we started on this, man! The way I'm approaching this animation that goes from a laugh to a giggle, is to start on the big movements first. From here I started from the upper chest area using the rotation tool on it's "Y" axis.
Then I did the head next. It's not written in stone but maybe I should gone for the lower body, next. Oh well whatever. Got me thinking though, for such a simple movement that we do naturally and on instinct, there's a lot of thought process that goes into animation. Like how may times and how far back does he rock backwards and forwards, how low and how many times does he drop his body, etc. This is the first time I used J.B's dummy model, it ain't to bad however I don't know why the legs also get affected when I select the lower pelvis.
UPDATE: News just in it looks like sh*t to everyone else. I need reference to show laughing, this animation looks like he's puking hard or doin a forced blow job, according to J.B. I need some references.
Sunday, 4 April 2010
Walker Blend Shapes 3 UPDATE
Walker Blend Shapes 3
Friday, 2 April 2010
Walker Blend Shapes 2
UPDATED: I went back in spending like another hour on the pouting. It's no doubt one tricky piece of blend shaping I've had to do.
Judging from the previous close up of the pouting, the corners of the mouth was pulled in a lot more this time.